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  • 1. Introduction
  • 2. Quickstart
  • 3. Assembler Directives
    • 3.1. .16BIT
    • 3.2. .24BIT
    • 3.3. .8BIT
    • 3.4. .ACCU 8
    • 3.5. .ADDR 16000, main, 255
    • 3.6. .ALIGN 4
    • 3.7. .ARRAYDB NAME MyArray INDICES '0', 0, 1
    • 3.8. .ARRAYDD NAME MyArray INDICES '0', 0, 1
    • 3.9. .ARRAYDEF NAME MyArray SIZE 256
    • 3.10. .ARRAYDEFINE NAME MyArray SIZE 256
    • 3.11. .ARRAYDL NAME MyArray INDICES '0', 0, 1
    • 3.12. .ARRAYDW NAME MyArray INDICES '0', 0, 1
    • 3.13. .ARRAYIN NAME MyArray INDEX 0 VALUE 10
    • 3.14. .ARRAYOUT NAME MyArray INDEX 0 DEFINITION ArrayOut
    • 3.15. .ASC "HELLO WORLD!"
    • 3.16. .ASCIITABLE
    • 3.17. .ASCSTR "HELLO WORLD!", $A
    • 3.18. .ASCTABLE
    • 3.19. .ASM
    • 3.20. .ASSERT VALUE_1 == 1
    • 3.21. .BACKGROUND "parallax.gb"
    • 3.22. .BANK 0 SLOT 1
    • 3.23. .BASE $80
    • 3.24. .BITS 4 DATA %1011, %0100, %1010, %0101
    • 3.25. .BLOCK "Block1"
    • 3.26. .BR
    • 3.27. .BREAK
    • 3.28. .BREAKPOINT
    • 3.29. .BYT 100, $30, %1000, "HELLO WORLD!"
    • 3.30. .CARTRIDGETYPE 1
    • 3.31. .COMPUTEGBCHECKSUM
    • 3.32. .COMPUTEGBCOMPLEMENTCHECK
    • 3.33. .COMPUTESMDCHECKSUM
    • 3.34. .COMPUTESMSCHECKSUM
    • 3.35. .COMPUTESNESCHECKSUM
    • 3.36. .CONTINUE
    • 3.37. .COUNTRYCODE 1
    • 3.38. .DATA $ff00, 2
    • 3.39. .DB 100, $30, %1000, "HELLO WORLD!"
    • 3.40. .DBCOS 0.2, 10, 3.2, 120, 1.3
    • 3.41. .DBM filtermacro 1, 2, "encrypt me"
    • 3.42. .DBRND 20, 0, 10
    • 3.43. .DBSIN 0.2, 10, 3.2, 120, 1.3
    • 3.44. .DD $1ffffff, $2000000
    • 3.45. .DDM filtermacro 1, 2, 3
    • 3.46. .DEF IF $FF0F
    • 3.47. .DEFINE IF $FF0F
    • 3.48. .DESTINATIONCODE 1
    • 3.49. .DL $102030, $405060
    • 3.50. .DLM filtermacro 1, 2, 3
    • 3.51. .DS 256, $10
    • 3.52. .DSB 256, $10
    • 3.53. .DSD 256, $1ffffff
    • 3.54. .DSL 16, $102030
    • 3.55. .DSTRUCT waterdrop INSTANCEOF water VALUES
    • 3.56. .DSW 128, 20
    • 3.57. .DW 16000, 10, 255
    • 3.58. .DWCOS 0.2, 10, 3.2, 1024, 1.3
    • 3.59. .DWM filtermacro 1, 2, 3
    • 3.60. .DWRND 20, 0, 10
    • 3.61. .DWSIN 0.2, 10, 3.2, 1024, 1.3
    • 3.62. .ELIF defined(DEBUG) && VERSION > 110
    • 3.63. .ELSE
    • 3.64. .EMPTYFILL $C9
    • 3.65. .ENDASM
    • 3.66. .ENDA
    • 3.67. .ENDB
    • 3.68. .ENDBITS
    • 3.69. .ENDEMUVECTOR
    • 3.70. .ENDE
    • 3.71. .ENDIF
    • 3.72. .ENDME
    • 3.73. .ENDM
    • 3.74. .ENDNATIVEVECTOR
    • 3.75. .ENDRO
    • 3.76. .ENDR
    • 3.77. .ENDSNES
    • 3.78. .ENDST
    • 3.79. .ENDS
    • 3.80. .ENDU
    • 3.81. .ENUM $C000
    • 3.82. .ENUMID ID_1 0
    • 3.83. .EQU IF $FF0F
    • 3.84. .EXHIROM
    • 3.85. .EXPORT work_x
    • 3.86. .FAIL "THE EYE OF MORDOR HAS SEEN US!"
    • 3.87. .FARADDR main, irq_1
    • 3.88. .FASTROM
    • 3.89. .FCLOSE FP_DATABIN
    • 3.90. .FILTER filtermacro 1, 2, "encrypt me"
    • 3.91. .FOPEN "data.bin" FP_DATABIN
    • 3.92. .FREAD FP_DATABIN DATA
    • 3.93. .FSEEK FP_DATABIN 10 START
    • 3.94. .FSIZE FP_DATABIN SIZE
    • 3.95. .FTELL FP_DATABIN POSITION
    • 3.96. .FUNCTION SUM_AB(varA,varB)
    • 3.97. .GBHEADER
    • 3.98. .HEX "a0A0ffDE"
    • 3.99. .HIROM
    • 3.100. .IF DEBUG == 2
    • 3.101. .IFDEF IF
    • 3.102. .IFDEFM \2
    • 3.103. .IFEQ DEBUG 2
    • 3.104. .IFEXISTS "main.s"
    • 3.105. .IFGR DEBUG 2
    • 3.106. .IFGREQ DEBUG 2
    • 3.107. .IFLE DEBUG 2
    • 3.108. .IFLEEQ DEBUG 2
    • 3.109. .IFNDEF IF
    • 3.110. .IFNDEFM \2
    • 3.111. .IFNEQ DEBUG 2
    • 3.112. .INC "cgb_hardware.i"
    • 3.113. .INCBIN "sorority.bin"
    • 3.114. .INCDIR "/usr/programming/gb/include/"
    • 3.115. .INCLUDE "cgb_hardware.i"
    • 3.116. .INDEX 8
    • 3.117. .INPUT NAME
    • 3.118. .LICENSEECODENEW "1A"
    • 3.119. .LICENSEECODEOLD $1A
    • 3.120. .LONG $102030, $405060
    • 3.121. .LOROM
    • 3.122. .MACRO TEST
    • 3.123. .MEMORYMAP
    • 3.124. .NAME "NAME OF THE ROM"
    • 3.125. .NEXTU name
    • 3.126. .NINTENDOLOGO
    • 3.127. .NOWDC
    • 3.128. .ORG $150
    • 3.129. .ORGA $150
    • 3.130. .OUTNAME "other.o"
    • 3.131. .PRINT "Numbers 1 and 10: ", DEC 1, " $", HEX 10, "\n"
    • 3.132. .PRINTT "Here we are...\n"
    • 3.133. .PRINTV DEC DEBUG+1
    • 3.134. .RAMSECTION "Vars" BASE $7E BANK 0 SLOT 1 ALIGN 256 OFFSET 32
    • 3.135. .RAMSIZE 0
    • 3.136. .REDEF IF $0F
    • 3.137. .REDEFINE IF $0F
    • 3.138. .REPEAT 6
    • 3.139. .REPT 6
    • 3.140. .ROMBANKMAP
    • 3.141. .ROMBANKS 2
    • 3.142. .ROMBANKSIZE $4000
    • 3.143. .ROMDMG
    • 3.144. .ROMGBCONLY
    • 3.145. .ROMGBC
    • 3.146. .ROMSGB
    • 3.147. .ROMSIZE 1
    • 3.148. .ROW $ff00, 1, "3"
    • 3.149. .SDSCTAG 1.0, "DUNGEON MAN", "A wild dungeon exploration game", "Ville Helin"
    • 3.150. .SECTION "Init" FORCE
    • 3.151. .SEED 123
    • 3.152. .SEEDRANDOM
    • 3.153. .SHIFT
    • 3.154. .SLOT 1
    • 3.155. .SLOWROM
    • 3.156. .SMC
    • 3.157. .SMDHEADER
    • 3.158. .SMSHEADER
    • 3.159. .SMSTAG
    • 3.160. .SNESEMUVECTOR
    • 3.161. .SNESHEADER
    • 3.162. .SNESNATIVEVECTOR
    • 3.163. .STRINGMAP script "Hello\n"
    • 3.164. .STRINGMAPTABLE script "script.tbl"
    • 3.165. .STRUCT enemy_object
    • 3.166. .SYM SAUSAGE
    • 3.167. .SYMBOL SAUSAGE
    • 3.168. .TABLE byte, word, byte
    • 3.169. .UNBACKGROUND $1000 $1FFF
    • 3.170. .UNDEF DEBUG
    • 3.171. .UNDEFINE DEBUG
    • 3.172. .UNION name
    • 3.173. .VERSION 1
    • 3.174. .WDC
    • 3.175. .WHILE COUNTER > 0
    • 3.176. .WORD 16000, 10, 255
  • 4. Assembler Syntax
    • 4.1. Case Sensitivity
    • 4.2. Comments
    • 4.3. Line splitting
    • 4.4. Using Commas
    • 4.5. Labels
    • 4.6. Number Types
    • 4.7. Strings
    • 4.8. Substitution
    • 4.9. Mnemonics
    • 4.10. Brackets?
  • 5. Error Messages
  • 6. Supported ROM/RAM/Cartridge Types (WLA-GB)
    • 6.1. ROM Size
    • 6.2. RAM Size
    • 6.3. Cartridge Type
  • 7. Bugs
  • 8. Files
    • 8.1. tests
    • 8.2. tests/gb-z80/lib
    • 8.3. memorymaps
  • 9. Functions
    • 9.1. User defined functions
    • 9.2. Built-in functions
    • 9.3. Examples of functions
    • 9.4. Keywords
  • 10. Temporary Files
  • 11. Compiling
    • 11.1. Compiling Object Files
    • 11.2. Compiling Library Files
  • 12. Linking
  • 13. Arithmetics
  • 14. Binary to DB Conversion
  • 15. Things you should know about coding for…
    • 15.1. Z80
    • 15.2. 6502
    • 15.3. 65C02
    • 15.4. 65CE02
    • 15.5. 65816
    • 15.6. HUC6280
    • 15.7. SPC-700
    • 15.8. Pocket Voice (GB-Z80)
    • 15.9. GB-Z80
  • 16. WLA Flags
  • 17. Extra compile time definitions
  • 18. Good things to know about WLA
  • 19. WLA DX’s architectural overview
    • 19.1. WLA
    • 19.2. WLALINK
  • 20. WLA Symbols
    • 20.1. WLA Symbol Version History
    • 20.2. Information For Emulator Developers
      • 20.2.1. [information]
      • 20.2.2. [labels]
      • 20.2.3. [definitions]
      • 20.2.4. [breakpoints]
      • 20.2.5. [symbols]
      • 20.2.6. [source files v2]
      • 20.2.7. [rom checksum]
      • 20.2.8. [addr-to-line mapping v2]
      • 20.2.9. [sections]
      • 20.2.10. [ramsections]
  • 21. Legal Note
  • 1. Manpage: WLA-LINK
  • 2. Manpage: WLA-CPU
  • 3. Manpage: WLAB

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